![]() You'll have a few pieces of Legendary equipment after your first playthrough, and you'll consistently find better stuff than you do in the PC version, though Blizzard will be bringing "Loot 2.0" to PC as well. With the always-online requirement and the auction house gone from the game, Blizzard has doubled down on making loot drops more rewarding. What you lose in easy menu navigation you gain in the fun of local cooperative play. Playing on a TV, the UI can be a bit too small, and of course none of it handles quite as elegantly as it does on PC. Managing inventory and skills with the Wii U gamepad would have been a breeze. Actually, I wish Blizzard had done a Wii U port for the game. Inventory management stuff just won't ever work as well with a gamepad as it does with a mouse-and-keyboard. The UI and inventory/skills screens have been changed to interact better with a gamepad. If you've played Diablo III recently, you know essentially what to expect here. Then again, Demon's Souls never throws 90 monsters at a time at you, and I imagine with so much stuff going on on-screen, Blizzard had to make some sacrifices. ![]() Games like Demon's Souls came out several years ago and still have smoother looking models. ![]() While it's not a big deal, I do think Blizzard could have punched the graphics up a notch. You probably won't notice this too much sitting on the couch and playing on your TV, but if you happen to play your consoles at your desk on a 23" monitor, it's a lot more obvious. While the backgrounds look great, characters and enemies are pretty rough around the edges. Graphics are a bit of a downgrade compared to the PC version.
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